• Bactrian Camel


    This Bactrian Camel was developed during an internal R&D initiative I led at Masonry Studios to expand our Character FX capabilities. The project focused on establishing a studio-wide grooming workflow and stress-testing Houdini 21’s new Otis simulation system for production use.

    Studio: Masonry Studios
    Responsible For: Asset, Groom, CFX, Lookdev


    CFX Layers Breakdown